Saturday 24 January 2009

BRIEF

Character Design



“The task of this project is to design and model characters for a sequel to the 1984 videogameKung Fu’. Pupils will be required to create 2d conceptual work for five characters. They will then be required to model and texture two of the characters in a 3d computer package. The characters should be worked up from the following list.”

Cutler- “A wise-cracking twenty-something who is the grandson of ‘Thomas’ from the original game. Much like the original game, his girlfriend is captured and he must try to save her. He is a lot more ‘trendy’ than his grandfather was. His personality is similar to Ash Williams, from ‘The Evil Dead’.”
Snubbs- “Cutler’s pet pig who accompanies him everywhere. Snubbs is more useful than some might think as he can be used to attack enemies as well as to scout out and observe the area ahead. There are some points in the game where the player will have to take control of Snubbs.”
Mr X- “This is the very same Mr X from the first game. He has been reborn by combining his spirit with half of that of the mythical ogre, Oni. He wishes to complete his transformation by spilling the blood of any descendant of ‘Thomas’. However, Cutler proved too tricky to capture so he captured his girlfriend instead. He wishes to trick Cutler into entering his mansion so he can kill him. Mr X has a very smooth ‘James Bond’ like personality.”
Tong- “ A clumsy Panda that Mr X transformed into a giant beast in an attempt to kill Cutler. During the transformation he has lost a lot of his Cute Panda qualities.”
Sash- “ Cutler’s girlfriend who is captured by Mr X. She is a feisty young lady who does not take being bossed around very well.”

Students should consider the following…

Be stylistic; make it interesting, not realistic, heavily cartoony (feature animation like design).
Keep it light hearted as this game is about stringing together crazy moves and having fun.
Gameplay wise think 'Veutiful Joe'

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