Monday, 9 March 2009

Big Mr X Colour post!


















I've been hard at work today, colouring my character. I spent the weekend creating cylindrical maps and colouring them. I put my colours on top of a washed out canvas texture to give it a smeary effect. Thanks to the help of Dan ShufflyB and Simon I was able to put my textures onto my model. The Blins that I used gave the model of Mr X a slimy fish like quality. Some adjustments were needed here and there but all went well, It just took all day! The textures gave it an almost chestnutty feel. One hiccup was when I tried to put the canvas texture on the model, It just looked like his face had melted AHHHH!. I applied a toon outliner, thinly, and with a more subtle colour scheme than just black. I am quite happy with the way it looks. For once, something went well!



Thursday, 5 March 2009

Spontanious combustion!


I was so enraged with maya that I just stared and stared at it. Eventually my model burst into flames... my telekinetic abilities never stop amazing me. Shame it has no positive effect in Maya!

Another play with the toon shader.


Not much more to say with this one. I got annoyed with the bump mapping so I played with the toon shader...it looks bad.

Failure upon failure



Today was an epic failure for me. I had a good discussion with Jared, and Dan showed me how to UV map (which I'm pretty sure I'll screw up!). But the first failure came with the bump mapping. I tried to retrace Jamie's steps but I couldn't remember properly, so instead of looking really cool like when Jamie helped me, it just ended up looking like poo. No, I actually mean this literally looks like poo, instead of canvas. I then tried applying colour to it, but I could only apply one colour, and not a variation.. arrggggh! I then did a test shot with an occlusion which looked OK. Bad Day, Bad Day!

Tuesday, 3 March 2009

ANother play with the Toon Shader


I was bored whilst sitting in front of Maya so I decided to have another little play with the toon shader. It looked a little better this time around but I'm still gonna try texturing though.

Cutler Model






Today was spent finishing the Cutler model and redying him for texturing. I had to make sure that I combined the vertixes properly, as the hand mucked up when I mirrored the body and it imploded so I had to make sure that I was care full. Next is Mr X and then its full systems go on the texturing. I'm quite happy with the way that the model has turned out. It's not as good as I think it could be, but my limited skills inhibits me.

Sunday, 1 March 2009

Smooth..like Shaft!

















Over the last few days, I have been refining the models. Seeing as I am ill today (and off work) I decided to do some Maya and post up my progress. I have mainly spent time on both the characters bodies making the details more refined. When you smooth the model, you loose some of the punch of the drawings, so you have to spend a lot of time playing with the vertexes trying to get the model right. Everyone said, and I agreed, that Cutler's legs are too skinny, so I sized them up, and then proportioned his body accordingly. With both of the characters faces, I had a tough time placing the eyeball in the model (just as Jamie predicted). I had to really play around with the eye sockets to get it right. I can't really explain how I did it, it was just playing around with the vertexes. I did do Mr X's body as well, but the computer crashed so I can't show you any images. Lucky I saved before...that's the second saving crisis I've had this project.